Final Fantasy XIV – Abilità dell’Armorer

  • Le informazioni che seguono sono tratte dal sito Gamerescape.com e tradotte in italiano da Mark
  • Ultimo aggiornamento di questa pagina: 19/08/2020

Armorer in Final Fantasy XIV: Online

Final Fantasy XIV: A Realm Reborn

Gli Armorers (in italiano: Armaioli) trattano e lavorano i metalli malleabili di Eorzea in tutte le forme che un’armatura può sfoggiare. Legando insieme progettazione e trasformazione, sono in grado di produrre corazze di piastre e catene, che diverse volte hanno salvato la vita di innumerevoli avventurieri. Nonostante il commercio di armature sia stato un tempo superato dall’arte di forgiatura dei Fabbri, i progressi realizzati tanto nelle tecniche metallurgiche quanto nella raffinazione dei materiali hanno reso necessaria un’ulteriore specializzazione degli Armaioli, ora riconosciuti come una professione ufficiale da tutte le nazioni.

  • Quest necessaria per attivare il JobWay of the Armorer
  • Prerequisito di classe: Nessuno

La tabella sottostante illustra tutte le abilità che possono essere apprese dall’Armorer.  Le varie tabelle mettono in luce le peculiarità di ogni singola abilità e mostrano per ognuna di esse le seguenti caratteristiche:

  • Livello: mostra il livello al quale quell’abilità viene appresa, assieme all’icona di classe; se per l’apprendimento di un’abilità è necessario completare una quest, troverete l’apposita icona della quest, cliccando sulla quale sarete rinviati a una scheda approfondita (sul sito Gamerescape.com) per verificare come completarla.
  • Icona: mostra l’icona di gioco associata all’abilità.
  • Nome: visualizza il nome dell’abilità; facendo clic sul nome dell’abilità, è possibile aprire una scheda approfondita (sul sito Gamerescape.com).
  • Descrizione: descrive l’effetto dell’abilità esaminata.
  • Note: attraverso simboli grafici, indica le peculiarità dell’abilità, nello specifico la quantità di tempo chiesta per il cast e il recast dell’abilità, la portata, il raggio d’azione e l’eventuale numero di CP (Crafting Points) necessari per eseguirla.

Servitevi del seguente indice per consultare più agevolmente ciò che vi occorre:

Job Actions

Livello Icona Nome  Descrizione Note
Armorer Icon 1.png   Basic Synthesis (Armorer) Icon.png Basic Synthesis (Armorer) 
 

(Ability)

Aumenta i progressi.
Efficiency: 90%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
Armorer Icon 1.png   Basic Touch (Armorer) Icon.png Basic Touch (Armorer) 
 

(Ability)

Aumenta la qualità.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
Armorer Icon 1.png   Master's Mend (Armorer) Icon.png Master’s Mend (Armorer) 
 

(Ability)

Ripristina la durability degli oggetti di 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
Armorer Icon 1.png   Rapid Synthesis (Armorer) Icon.png Rapid Synthesis (Armorer) 
 

(Ability)

Aumenta i progressi.
Efficiency: 250%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
Armorer Icon 1.png   Hasty Touch (Armorer) Icon.png Hasty Touch (Armorer) 
 

(Ability)

Aumenta la qualità e non richiede CP.
Efficiency: 100%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
11 Armorer Icon 1.png   Inner Quiet (Armorer) Icon.png Inner Quiet (Armorer) 
 

(Ability)

Concede un bonus al Control ad ogni aumento di qualità. Il bonus si accumula fino a 11 volte.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
13 Armorer Icon 1.png   Tricks of the Trade (Armorer) Icon.png Tricks of the Trade (Armorer) 
 

(Ability)

Ripristina 20 CP. Disponibile solo quando le condizioni del materiale sono Good o Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
13 Armorer Icon 1.png   Observe (Armorer) Icon.png Observe (Armorer) 
 

(Ability)

Non fa nulla per un passaggio.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
15 Armorer Icon 1.png   Waste Not (Armorer) Icon.png Waste Not (Armorer) 
 

(Ability)

Riduce la perdita di durability del 50% per i successivi quattro passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
15 Armorer Icon 1.png   Veneration (Armorer) Icon.png Veneration (Armorer) 
 

(Ability)

Aumenta l’efficienza delle azioni di sintesi del 50% per i successivi quattro passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
18 Armorer Icon 1.png   Standard Touch (Armorer) Icon.png Standard Touch (Armorer) 
 

(Ability)

Aumenta la qualità.
Efficiency: 125%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
21 Armorer Icon 1.png   Great Strides (Armorer) Icon.png Great Strides (Armorer) 
 

(Ability)

Aumenta l’efficienza della prossima azione Touch del 100%. Effetto attivo per tre passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
26 Armorer Icon 1.png   Innovation (Armorer) Icon.png Innovation (Armorer) 
 

(Ability)

Aumenta l’efficienza delle azioni Touch del 50% per i successivi quattro passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
37 Armorer Icon 1.png   Brand of the Elements (Armorer) Icon.png Brand of the Elements (Armorer) 
 

(Ability)

Aumenta i progressi.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
37 Armorer Icon 1.png   Name of the Elements (Armorer) Icon.png Name of the Elements (Armorer) 
 

(Ability)

Per i successivi tre passaggi, l’efficienza di Brand of the Elements è aumentata fino al 200%. Aumento determinato dagli attuali progressi.
Può essere usato solo una volta per sintesi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.30 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
42 Armorer Icon 1.png   Final Appraisal (Armorer) Icon.png Final Appraisal (Armorer) 
 

(Ability)

La prossima azione che completerebbe la sintesi degli oggetti lascerà invece un punto di progresso rimanente. Effetto attivo per cinque passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.1 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
47 Armorer Icon 1.png   Waste Not II (Armorer) Icon.png Waste Not II (Armorer) 
 

(Ability)

Riduce la perdita di durability del 50% per i successivi otto passaggi.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
50 Armorer Icon 1.png   Byregot's Blessing (Armorer) Icon.png Byregot’s Blessing (Armorer) 
 

(Ability)

Aumenta la qualità. L’effetto di Inner Quiet termina all’utilizzo di quest’abilità.
Efficiency: 100% più il 20% per ogni bonus al Control concesso da Inner Quiet
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
53 Armorer Icon 1.png   Precise Touch (Armorer) Icon.png Precise Touch (Armorer) 
 

(Ability)

Aumenta la qualità.
Effetto aggiuntivo: Aumenta di uno le stack di Inner Quiet (fino a 11).
Disponibile solo quando le condizioni del materiale sono Good o Excellent.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
54 Armorer Icon 1.png   Muscle Memory (Armorer) Icon.png Muscle Memory (Armorer) 
 

(Ability)

L’efficienza della prossima azione di sintesi è aumentata del 100%.
Disponibile solo al primo passaggio.
L’effetto aggiuntivo è attivo per cinque passaggi.
Efficiency: 300%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
62 Armorer Icon 1.png   Careful Synthesis (Armorer) Icon.png Careful Synthesis (Armorer) 
 

(Ability)

Aumenta i progressi.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
64 Armorer Icon 1.png   Patient Touch (Armorer) Icon.png Patient Touch (Armorer) 
 

(Ability)

Aumenta la qualità.
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
65 Armorer Icon 1.png Quest Icon.png Quest Icon.png Manipulation (Armorer) Icon.png Manipulation (Armorer) 
 

(Ability)

Ripristina 5 punti di durability dopo ogni passaggio per i successivi otto passaggi. Ogni passaggio sovrascrive tutte le altre azioni di ripristino della durability.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
66 Armorer Icon 1.png   Prudent Touch (Armorer) Icon.png Prudent Touch (Armorer) 
 

(Ability)

Aumenta la qualità a metà del costo della durability.
Non disponibile quando Waste Not o Waste Not II sono attivi.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
67 Armorer Icon 1.png   Focused Synthesis (Armorer) Icon.png Focused Synthesis (Armorer) 
 

(Ability)

Aumenta i progressi. 
 

Combo: Observe

 

Bonus combo: Aumenta il tasso di successo al 100%
Efficiency: 200%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
68 Armorer Icon 1.png   Focused Touch (Armorer) Icon.png Focused Touch (Armorer) 
 

(Ability)

Aumenta la qualità. 
 

Combo: Observe

 

Bonus combo: Aumenta il tasso di successo al 100%
Efficiency: 150%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
69 Armorer Icon 1.png   Reflect (Armorer) Icon.png Reflect (Armorer) 
 

(Ability)

Aumenta la qualità.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
71 Armorer Icon 1.png   Preparatory Touch (Armorer) Icon.png Preparatory Touch (Armorer) 
 

(Ability)

Aumenta la qualità a un costo maggiore per la durability. 

Effetto aggiuntivo: Aumenta di uno le stack di Inner Quiet (fino a 11).

Costo Durability: 20

Efficiency: 200%
Success Rate: 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.40 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
72 Armorer Icon 1.png   Groundwork (Armorer) Icon.png Groundwork (Armorer) 
 

(Ability)

Aumenta i progressi a un costo maggiore per la durability. L’efficienza diminuisce della metà quando la durability è inferiore al costo di durability. 

Costo Durability: 20

Efficiency: 300%
Success Rate: 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
76 Armorer Icon 1.png   Delicate Synthesis (Armorer) Icon.png Delicate Synthesis (Armorer) 
 

(Ability)

Aumenta sia i progressi che la qualità.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
78 Armorer Icon 1.png   Intensive Synthesis (Armorer) Icon.png Intensive Synthesis (Armorer) 
 

(Ability)

Aumenta i progressi.
Disponibile solo quando le condizioni del materiale sono Good o Excellent.
Efficiency: 300%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
80 Armorer Icon 1.png   Trained Eye (Armorer) Icon.png Trained Eye (Armorer) 
 

(Ability)

Aumenta la qualità del 100%. 

Disponibile solo al primo passaggio. Il livello della ricetta deve essere almeno 10 livelli al di sotto del proprio.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.250 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Specialist Actions

Livello Icona Nome Descrizione Note
55 Armorer (Specialist) Icon 1.png   Careful Observation (Armorer) Icon.png Careful Observation (Armorer) 
 

(Specialist Action)

Non fa nulla per un passaggio, preservando lo stato di tutte le azioni attualmente in vigore. 

In seguito all’esecuzione viene usata una crafter’s delination. Può essere usato solo fino a tre volte per sintesi. Questa azione non aumenta il conteggio dei passaggi.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Three times
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Traits

Livello Nome Descrizione
15 Practice Makes Perfect Icon.png
Practice Makes Perfect
Consente di eseguire la Trial Synthesis (sintesi di prova).
31 Basic Synthesis Mastery Icon.png 
Basic Synthesis Mastery
L’efficienza è aumentata al 120%.
63 Quality Assurance Icon.png
Quality Assurance
Aumenta leggermente le possibilità che le condizioni dei materiali diventino Good.
63 Rapid Synthesis Mastery Icon.png 
Rapid Synthesis Mastery
L’efficienza è aumentata al 500%.